Skip to main content

HTML5 Packaing Support

Hi friends

Finished the HTML5 packaging patch for the Unreal Engine 4 on GNU/Linux. In the following you can see how the packing works within the UE4Editor:

 
In the next footage you can see using the UnrealFrontend:


One part of the patch is for the Unreal Engine Source the other one is a script that prepares (clone, setup, compile and copy) emscripten for the Unreal Engine 4. In the following footage you can see all of this:


Yaakuro

Comments

Popular posts from this blog

Using Vulkan RHI on GNU/Linux

Hi fellows This time it's about the Vulkan support of the Unreal Engine 4. It's nice to see that Epic Games decided to support Vulkan as first class citizen. Unfortunately they didn't make their Vulkan RHI GNU/Linux compatible so I had to do something about it. See here: Yaakuro

Relative Mouse Pointer Issue SDL2

Until now UE4 does not use the "real" relative mouse movement which SDL2 provides already in the version 2.0.4. That means SDL2 is calculating internal the rel. mouse movement and provides it via the SDL_MOUSEMOTION  event using xrel and yrel. Here some code fragments: SDL_MouseMotionEvent motionEvent = Event.motion; ... if(bUsingHighPrecisionMouseInput) {     MessageHandler->OnRawMouseMove(motionEvent.xrel, motionEvent.yrel); } else {      MessageHandler->OnMouseMove(); } As mentioned xrel and yrel are not using the XInput2 extension which causes to stop giving values when the cursor reaches the end of the window. Luckily SDL2 provides with 2.0.4 the real rel mouse movement with SDL_SetRelativeMouseMode(Enable ? SDL_TRUE : SDL_FALSE); The relative mouse movement stuff on windows/mac and linux is done in this method: void FLinuxApplication::SetHighPrecisionMouseMode( const bool Enable, const TSharedPtr< FGenericWindow >&...

CodeLite support for UE4 got upstream.

Hi fellows Today the CodeLite support for UE4 got upstream accessible for everyone. Well it is still in it's early implementation stage but it supports definetly the GNU/Linux, MacOSX and Windows platform. It might be still a bit rough on MacOSX and Windows platforms but well :D it can be improved.