Hi folks
At the moment I am working on a CodeLite Project File Generator and Source Code Access Plugin for Unreal Engine 4. Thx to CodeLite I am able to work either on GNU/Linux, MacOSX or Windows (CodeLite supports even more development platforms but not UE4 :D). The modified version of UBT will just create the workspace and project files you need for your specific platform.
Features:
Here is a Screenshot of the the Source Code Access Plugin:
In the following you can see Screenshots of CodeLite in action on different platforms using the Projects files UBT created. (My modified version of UBT for CodeLite).
In the following you can see CodeLite and Code Completion in action:
It is in it's first implementation and I think soon I can make the first release. Hope you like it.
At the moment I am working on a CodeLite Project File Generator and Source Code Access Plugin for Unreal Engine 4. Thx to CodeLite I am able to work either on GNU/Linux, MacOSX or Windows (CodeLite supports even more development platforms but not UE4 :D). The modified version of UBT will just create the workspace and project files you need for your specific platform.
Features:
- Creates Workspace/Projects for Platforms/Targets with their configurations. CodeLite itself is cross platform. The modified version of UBT will create your project files for GNU/Linux, Mac and Windows platforms.
- Start your game project within CodeLite in the Editor target.
- Source Code Access within UE4Editor using the Plugin.
- Added Custom Build Targets for "Cooking"/"Non Cooking" and "Cooking on the fly". Means you can cook your project easy withing the CodeLite editor. Just select one of those 3 submenus
- Game projects will have two targets Game and Editor. In Game the game will be started using your projects game binaries using cooked content. In Editor mode the game will start UE4Editor with the -game flag for uncooked starts.
- The full power off CodeLite :D
Here is a Screenshot of the the Source Code Access Plugin:
CodeLite Integration Plugin for Unreal Engine 4 |
In the following you can see Screenshots of CodeLite in action on different platforms using the Projects files UBT created. (My modified version of UBT for CodeLite).
On GNU/Linux |
On MacOSX |
On Windows |
In the following you can see CodeLite and Code Completion in action:
Code Completion in action |
Workspace View shows the UE4 folders structure. |
It is in it's first implementation and I think soon I can make the first release. Hope you like it.
Where can I get the UBT that was mentioned? github?
ReplyDeleteActually it got upstream. So it's in the master branch of UnrealEngine on Github.
Delete