Hi fellows
Today the CodeLite support for UE4 got upstream accessible for everyone. Well it is still in it's early implementation stage but it supports definetly the GNU/Linux, MacOSX and Windows platform. It might be still a bit rough on MacOSX and Windows platforms but well :D it can be improved.
Today the CodeLite support for UE4 got upstream accessible for everyone. Well it is still in it's early implementation stage but it supports definetly the GNU/Linux, MacOSX and Windows platform. It might be still a bit rough on MacOSX and Windows platforms but well :D it can be improved.
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