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Showing posts from 2016

Using Vulkan RHI on GNU/Linux

Hi fellows This time it's about the Vulkan support of the Unreal Engine 4. It's nice to see that Epic Games decided to support Vulkan as first class citizen. Unfortunately they didn't make their Vulkan RHI GNU/Linux compatible so I had to do something about it. See here: Yaakuro

Support me on Patreon

Hi friends I am on Patreon . Please support me if you think that what I am doing needs to be supported. Every pledge is welcome. I keep going to support the GNU/Linux platform for the Unreal Engine 4. https://www.patreon.com/home

WebBrowerWidget Support

Hi fellows You might know already but we still don't have the WebBrowserWidget Support on GNU/Linux platform. I thought I like to change that. Here you go: This of course needs CEF which I have done here: Yaakuro

HTML5 Packaing Support

Hi friends Finished the HTML5 packaging patch for the Unreal Engine 4 on GNU/Linux. In the following you can see how the packing works within the UE4Editor:   In the next footage you can see using the UnrealFrontend: One part of the patch is for the Unreal Engine Source the other one is a script that prepares (clone, setup, compile and copy) emscripten for the Unreal Engine 4. In the following footage you can see all of this: Yaakuro

Android Packaging Support

Hi friends Long time ago I made a patch for the Unreal Engine 4 on GNU/Linux that supports Android packaging. Here in the following a YouTube video: